#ifndef _AUGER_H_
#define _AUGER_H_

#include "cocos2d.h"
#include "Tool.h"

USING_NS_CC;

class Auger : public Tool
{
public:
    Auger(void);
    virtual ~Auger(void);
            
    static Tool* spriteWithTexture(CCTexture2D* aTexture);
    
};

#endif